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While options like MetaHumans have been an industry go-to, certain program constraints have made it difficult to tailor fit into any creator’s projects.

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“The character’s morphs and skin tools inside Character Creator are designed so that an average user or artist can have absolute control during his creative process.” - Piera Varda Varda and his team found that what this program offered even more than its ease of use and flexibility, was its control. Reallusion’s Character Creator suite has always been a designer’s dream tool with how easily it allows creators to generate, import, and customize both hyper realistic and stylized character assets. Reallusion’s suite offered Varda and his team new, high-end tools that allowed them to complete The Within in time for the Festival Internacional de Cine in Guadalajara, and has crafted a space for itself as the new industry standard software to help passionate filmmakers regain creative control of the film process. With these needs, the options and flexibility offered by Reallusion’s Character Creator and iClone’s suite of tools, tools that offered even more creative control and artistic freedom than options like Unreal Engine’s MetaHumans. In addition, the nature of their virtual production space opened the doors to numerous collaborative opportunities, requiring their projects to move seamlessly across different programs. As their ambitious video project, The Within began to take shape, there arose a need to upgrade their workflow and focus more on real-time and high detail motion capture workflows. This was the challenge faced by Piera Varda and his team at La Escena Virtual, a virtual production company based out of Lima, Peru.






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