
_49.png)
Ī core part of Chyr's design for the game was to leave it absent of any explicit instructions, using an initial puzzle that required the player, in order to activate a button across a chasm, to jump into the chasm and land on the other side as a result of falling through the game's repeating geometries. Chyr attributes the capabilities of the engine to their graphics programmer Arthur Brussee. The game engine still supports the use and rendering of non-Euclidean portals, with the player able to see through a portal into a different level, and with possible recursion if other portals are in view. This often required rendering more than 500 times the typical geometries that a 3D game engine would provide. Chyr observed that some have called the game taking place in non-Euclidean geometry, but he asserts Manifold Garden uses " impossible geometry" in Euclidean space, employing a method of world wrapping in three-dimensional space to make the world appear infinite.
_18.png)
Escher print Relativity upon which it was based, before it was re-revealed as Manifold Garden.
_07.png)
The game was originally known as Relativity, after the M.C. Further he wanted to make a puzzle game that he felt he could finish as a player, having learned that after playing through The Witness that there had been an entire section of puzzles he had missed there. Work on the game started in November 2012. Seeking to change his work with sculptures, and finding other mediums cost-prohibitive, he decided to move to a video game with no space limitations. Development Ĭreator William Chyr had a passion for large-scale artwork and was previously known for massive balloon sculptures. Later puzzles will involve growing trees and natural elements to bring life back to the "sterile" world. Because of this, many puzzles revolve around falling off a ledge from a lower part of a structure to land back on the top of the next version of that structure below. The game's worlds frequently appear to repeat into infinity into all directions. Several facets of the game's world may only be interacted with when the gravity is oriented directly, with these objects sharing one of the six colors. To aid the player, the world's tone takes on one of six colors depending on which direction they have manipulated gravity. The player must solve puzzles using the world's geometry in addition to devices within the architecture of the world.
_10.png)
The game takes place in a "universe with a different set of physical laws" where the player can manipulate gravity, being able to "turn walls into floors". In Manifold Garden, the game environment repeats itself such that players who fall from a platform fall into another instance of the same structure
